Economy Design
Balanced in-game economies that keep players engaged, not exploited.
Ex-lead, specializing in economy and systems design. Prototype to live-ops.
A innovative mobile game where players create music to defend their city. Currently being developped solo.
Explore the projectI help studios fix their design, optimize their systems, and create engaging player experiences.
Balanced in-game economies that keep players engaged, not exploited.
Core & Meta loops, focusing on mechanics that scale as the game grows.
Post-launch tuning and event design, driven by data and player feedback.
Leading vision and mentoring teams from lead-level experience.
A senior, outside eye on existing systems to find failure points before players.
Focused support for the next important stage of your game.
Short, focused engagements for a specific problem
Best for: teams that know exactly what's broken and need outside eyes fast.
Dedicated support with deliverables tied to your roadmap milestones.
Best for: studios shipping a title who need a design partner.
An embedded design lead across multiple titles or a multi-year roadmap.
Best for: studios building a portfolio that needs consistent design DNA.
Not sure which one fits? Tell me about your project and
I’ll point you to the right way.
Senior game designer and ex-lead specializing in economy and systems. My sole purpose is to design progressions & systems that feel earned not grindy. I take experience from every source available, playing included. Currently building Project BC, an original rhythm game, from the ground up.